Tuesday 29 April 2014

Our Favourite Video Game: League Of Legends


An electronic game is a game that employs electronics to create an interactive system with which a player can play. The most common form of electronic game today is the video game, and for this reason the terms are often mistakenly used synonymously. Other common forms of electronic game include such non-exclusively-visual products as handheld electronic games, standalone systems (e.g. pinball, slot machines, or electro-mechanical arcade games), and specifically non-visual products (e.g. audio games). There are electronic game sets for chess, draughts and battleships
AN EXAMPLE OF A SUCEEDED VIDEO GAME WHICH CIRCULATED IN ALL OVER THE WORLD AND BECAME THE MOST POPULAR AND GREAT IS THE FOLLOWING ONE:
League of legends


League of Legends (LoL) is a multiplayer online battle arena video game developed and published by Riot Games for Microsoft Windows and Mac OS X, inspired by the mod Defense of the Ancients for the video game Warcraft III: The Frozen Throne. It is a free-to-play game, supported by micro-transactions. The game was first announced on October 7, 2008, and released on October 27, 2009. League of Legends was generally well received at release, and has grown in popularity in the years since. According to a 2012 Forbes article, League of Legends was the most played PC game in North America and Europe in terms of the number of hours played. As of January 2014, over 67 million people play League of Legends per month, 27 million per day, and over 7.5 million concurrently during peak hours.
Gameplay


League of Legends is a multiplayer online battle arena where players control a "champion"in order to be matched in a short PvP battle or bot game. As of February 27, 2014, there are 118 different Champions from which to choose. Players gain levels from killing the opposing team's Champions, controlled by other players or bots, and minions that regularly spawn and attack the other team's turrets, minions, and champions. In the classic game mode, the map is typically divided into "lanes", which are paths that spawned minions take, the "jungle", an area between lanes where neutral monsters spawn, and "bases", where players spawn and can purchase items. The primary map, Summoner's Rift, features three lanes, commonly referred to as top lane, where bruisers (partially damage, partially tanky) and tank type champions tend to go. Mid lane, where assassins and burst damage carries tend to go, and bot lane, where the ranged DPS (damage per second) carries and their supports tend to go. The jungle is sometimes considered a lane, where an assassin or tank champion tends to roam in order to collect buffs and assist in the other lanes freely. The player earns a small amount of gold every second passively, but can earn more by getting the last hit on minions, destroying enemy towers (referred to as turrets) that guard the lanes, neutral monsters located in the jungle, and killing enemy champions. With this gold, they can buy a variety of items in order to strengthen their champion for the duration of the game. On the classic Summoners Rift, Twisted Treeline, and Howling Abyss maps, the game is ended by destroying the enemy team's last structure on the map, called the "Nexus", from which minions spawn. Other maps have variations of rules and objectives, such as Dominion on the Crystal Scar map, where each team's Nexus loses health if the opposing team controls at least three of the five towers located around the map


The player is personified as a "Summoner" and acts as the persistent element in the game, to be used to track statistics and scores for each player. Summoners gain experience points and "Influence Points" (in-game currency) for each battle they participate in. Experience points lead to persistent level gains for the Summoner, up to a maximum level of 30. The benefit of gaining levels is unlocking Mastery Points and Rune Page slots (below) which improve the overall strength of the Summoner's chosen champion in-game. The Summoner can also choose two summoner spells. These spells significantly impact gameplay, and have a high cooldown while costing no mana. All spells can be improved by masteries (perks that affect gameplay), which are developed in a skill tree.]All of the masteries are passive effects, although some augment items which can be activated. They are grouped into Offensive, Defensive, and Utility categories. Masteries can be re-distributed at will between battles.


Champions Quinn and Jinx (bottom) face off against Taric (top) in the bottom lane of Summoner's Rift.


Similar to masteries, runes affect gameplay in minor ways. Runes are categorized into Marks (offensive), Seals (defensive), Glyphs (magic) and Quintessences (utility). They must be unlocked in the Store; it is possible to own multiple copies of one Rune. Summoners must arrange their runes in the Runebook to benefit from them. The Runebook has limited number of slots for each rune type, but more rune pages can be purchased from either Influence Points or Riot Points. Combining two equal-tier runes produces a random rune of the same tier, while combining 5 equal-tier runes produces a higher-tier rune.


The League of Legends Store allows players to purchase additional options through Riot Points (RP) and Influence Points (IP). Riot Points must be bought using real money, while Influence Points are earned by playing the game.


Moderation is conducted through a democratic system known as The Tribunal. In this system, player-submitted reports are reviewed by other players on a case-by-case basis. The reviewing players then submit their opinions on the legality of the behavior demonstrated. A consensus renders the decision official. It is notable that players are unable to be permanently banned through this system, since "all permanent bans are distributed manually." Reviewers receive a Justice rating based on their accuracy to encourage thorough analysis of cases.

 
Vlassis Bordenas, Dimitris Kalligas, Venios Andreadis, Kostas Meliopoulos.

 

No comments:

Post a Comment